![]() It is insanely complex and completely random every playthrough. Nethack - rogue-like dungeon crawlers were just beginning at this time, and with 20 years of development there is no way to not mention this game. For proof of this, note that there are no hit points in the game, and combat depends on simulated bodies with flesh, blood, muscle, etc. The developer has broken so many gameplay paradigms set in place since the first video games that it is both a genre creator and significantly influential. I'll refine the analyses as well.ĭwarf Fortress - This game deserves its own genre, and is starting to pioneer its own with games like Gnomeria. It is my opinion that Nethack is more influential and definitive of the rogue-like, dungeon crawling genre due to its radomly generated levels and depth, but I will mention the Sword of Fargoal.ģrd update - 7/26/14: Adding some more games today. I'll come back tomorrow and write out an analysis for each one, but for now I'll keep it to one qualifying sentence.Ģnd update - 7/25/14: Today I'll refine each game's analysis, and add to the list. I'll be constantly updating this thread, and hopefully we will have a really great list in the end with an elaborate map of the world of gaming as we know it.ġst update - 7/24/14: Tonight I'll just create a short list of games I want to include in the list. The list can contain games from any time, but obviously many will be older games. Please keep comments focused and concise, or better yet just pm me games you believe should be on here and a brief analysis of their importance. What I want to do, and what I need your help with is creating a list of games that either created a genre or are substantially influential, and then analyzing each one. ![]() ![]() I love talking games, and there isn't really a great place to do so, but I decided to post this here. Hey guys, I'm a passionate game enthusiast, meaning I have too many games and I play them too often. ![]()
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